Nation
Capital: Galiope
East of Zarubain and north of the lands of Palaskov and Kav lies the region of Gallia. A confluence of Getic, Wilderfolk and Zarube cultures, the towns of Gallia—united in a cohesive league—have managed to maintain their liberty from outsiders for the extent of their history. They owe this freedom to the protection of the Council of the Twelve—the Northern World’s much-feared association of wizards—which has its seat of operations in Galiope.
LEAGUE TOWNS
• Galiope (pop. 40,000): The largest city and the capital of the Gallian League. The seat of the Lord Chancellor and his thirty-three Aldermen.
• Southkirk (pop. 21,000): A city in the south of the Gallian League, west by northwest of Beggar’s Rest and north of the Great Weald and the land of Palaskov. The second-largest city in the league, represented by seven Aldermen.
• Cardunnon (pop. 16,000): A large town in the south-east of Gallia with strong Wilderfolk influence. It is located west of Leyshaw.
• Estenberry (pop. 11,000): A sizeable town in the east of the Gallian League. The surrounding area, Estenmere, is highly agrarian and productive, and rumored as a haunt of witches.
• Strathbrad (pop. 7,000): A mining town at the foot of the Dragonteeth. The surrounding region is called the Strathbrad Hills.
• Leyshaw (pop. 13,000): A town on the edge of the Easter Weald, just north of the Great Weald. A large church, overgrown with vines, is dedicated to their patron god Herne. As with Cardunnon, the Wilderfolk influence is palpable here. More often than not they select Alderwomen rather than Aldermen.
NON-LEAGUE TOWNS
Beggar’s Rest (pop. 13,750): A town with a notorious reputation on the southern border of Gallia.
THE HIGH COUNTRY
Some Gallians dwell in high mountain valleys of the eastern Dragonteeth, with each valley under the control of a ruler called a hold-lord.
NOTABLE PLACES
- Berrypool: A large pond, rumored as a haunt for hags and their grindylow servants. Located just outside Estenberry.