Londor

Nation of Quilda
Capital:
 Naremon
Religion: Some claim the Lonen Elves are atheists. Others would disagree. Their belief in Nothing is codified to the extent that Nothing has almost become a deity, an entity in itself. Among other doctrines, the Lonen religion claims that morality should be dictated by the state (the monarch and his or her advisors).
Flag: Two red stripes on a black field.
Climate:  Continental (four distinct seasons) in the south to subarctic in the north.
Dates: Londor reluctantly uses the common elven dating system (Age of Humanity / A.H. / Xani Vardoren) though they believe it is superstition.

Londor is home to vast wilderness, with the population largely confined to small areas around Naremon and the Riverlands. Pine forests without end stretch to the far north, with unspoiled lakes and streams. Ruins from the prior Elven Age, such as the remnants of Marlon, can be found scattered throughout the vast forests. The majority of Londor is unexplored and considered dangerous.

HER PEOPLE

Lonen males reach an average height of 5 ft 8 in (1.73 meters), while females stand an average of 5 ft 2.5 in (1.59 meters). Their most common hair color is black, with little variation. Like other elves, they do not grow beards.

WAR

Londor’s troops are, perhaps, the most heavily armored of the elven armies. They often wear heavy mail and full helmets. The most famous of their soldiers are their halberdiers. They are also rare among elves in that—instead of the bow—they use crossbows extensively.

Their sorcerers often serve in battle. Magic among the Lonen tends to be sexually dimorphic. Among men, sorcerers most often have the power of blood magic and have their center of operations in the Blood Keep east of Naremon. Among women, sorceresses most often have the power of iron magic. The sorceresses have their center of operations on an island off the coast of the Riverlands, Iron Isle, and their citadel the Iron Tower from which the High Sorceress rules. A minority of sorceresses have other powers, such as necromancy. From around 1410 A.H. to 1451 A.H., a coven of necromancers predominated until Queen Madiré (see below) disbanded them.

SOCIETY

Londor is ruled by a monarch and his advisors. For several hundred years, the kingdom has been ruled by a queen with the kings taking a peripheral role. Madiré was the most recent queen until her death in 1453 A.H., and her terrifying rule is acutely remembered. Recently, tumult has engulfed the kingdom because some question the legitimacy of her daughter, Dralynthé, because she is of partial vampire (druen) blood.

Unlike the other elven kingdoms, Londor practices slavery. Slaves are often captured from human lands, or from battles with other elves. These are sold to human tyrants, brought back into the Londor Kingdom, or shipped to Nardur, the country of the vampires.

ENEMIES

The traditional enemies of the Lonen Elves are the Lamen Elves, whom they call the High Elves (“high,” in this context, meaning proud). They have a tense relationship with the Wild Elves of Kardir to the south, having alternately supported or fought with them at different periods. Though they have fought with the Gallian humans to the southwest, and enslaved many of their people, the Lonen state has—in the moral law it established—commanded that the Lonen armies will not conquer or subjugate non-elven lands. In fact, the Lonen tribe has relatively friendly relations with the humans of the Gallian League.

REGIONS OF LONDOR

• The Wilderness: Comprising the majority of Londor, an endless land of pine forests and swamps.
• East Arlom: A treeless plain outside Naremon, home to the castles and horse ranches of the aristocracy.
• Naremdor: A treacherous wilderness around Naremon.
• The Riverlands: A region near the sea along the River Saron.
• The Skyfall (Seliyavi) Rift is a 1,500-foot deep canyon formed during the Age of Elves. In that period of heightened magic and technology, engines of war broke apart the earth during a battle between the Lonen and the Lamen Elves. Even today, magic-weaving is strengthened there; and oddly-formed creatures are said to wander the deepest parts of the Rift. Few descend to the great depths, but those who do tell of a great caustic lake of boiling sulfur, pillars of salt, and artifacts of ancient days.

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